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Post Mortem Activation Unlock Code And Serial

  • pertemplongbehambs
  • Aug 24, 2019
  • 7 min read

Updated: Mar 24, 2020





















































About This Game STEP INTO A PURE THRILLER IN WHICH NOTHING IS WHAT IT SEEMS!After returning to the quiet streets of Paris to pursue a life of painting, Gus Macpherson could not escape his true art…The former New York detective finds himself walking the beat once again, when hired by a sensuous woman to investigate the gruesome beheadings of her sister and brother-in-law. In the dark and mysterious streets of Paris and plagued by his clairvoyant sixth sense, Gus will uncover a conspiracy written in blood, with rituals and artifacts as old as time itself.Key features:Stunningly beautiful 360° panoramic viewsRich and intriguing charactersDetailed, realistic environmentMultiple game paths integrated into the storyOriginal and creative puzzlesPrequel to Still Life adventure game 6d5b4406ea Title: Post MortemGenre: AdventureDeveloper:MC2Publisher:MicroidsRelease Date: 1 Nov, 2002 Post Mortem Activation Unlock Code And Serial I like it... for the way I played it. Until bugs.Despite not being terribly attracted to horror games, I was impressed enough with Syberia to want to see another set of games by the same group, and I decided to start with the "prequel". I sincerely hope the others are better as games, honestly.Based on the other reviews, I have been pretty much treating this like a more interactive version of a graphic novel; rather than pixel-hunt and flail around in the dialogue trees, I grabbed a guide almost from the start. The small amount of play I did without it, combined with my memory of the beautiful but hard-for-the-wrong-reasons Syberia games, have me very certain that I would not have enjoyed it as much if the plot was delayed by my having to figure out which items matter, which of many logical solutions the game is actually trying for, what odd result will be achieved by certain (non-reversable) dialogue options, etc.The graphics are okay, but the majority of the scenery is designed as trompe l'oiel; flat images that (when seen from the right angle) look 3D. The problem being that even though you can only stand in certain places in each room/area, they didn't re-render the flat scenery, so depending on where you are standing, the graphics can look either very realistic, or like you have stepped into a surrealist painting. A few key structures in rooms are immune to this, as are any people or objects you will need to interact with. It's not game-breaking, but especially combined with a play style that encourages you to look closely at everything, it is very noticeable. Especially when the scenery includes people.Despite that, I was enjoying my more-interactive-graphic-novel until I hit a bug where certain (important) documents I had picked up weren't actually readable. :-( I found there is a thread from a couple of months ago in the Discussions about someone else having the same problem. Until I can solve that, I will definitely not be playing this game any further (as not getting all the story makes this entirely pointless for me), and likely won't be playing the Still Life games, since I really would like to finish the prequel before I play the rest of the series.So, for the moment, it would be a bit sadistic of me to recommend the game. If you are okay with the risk of game-breaking bugs and spending a lot of flail time, go for it; the parts of the game that work are interesting and well-done. If not, skip this one for a while, until you see posts indicating that the major bugs have been updated out of existence. :shrug:. I really enjoyed this series...excellent !!!. First off... reason that I do not recommend this game comes from the fact that:- this is an old game which means it's not compatible with Windows 7 64bit.You can make it run, by changing settings on exe to run as admin, also you can choose compatibility mode (Win NT was ok).But to be able to recommend I would have to be certain that any player will be able to make those adjustments, and that you will be able to bear other issues (like random freezing on loading game, or crashing after ALT-TAB to check walkthrough, because you will need it, trust me)Now, I'll review this game, from perspective of story and play mechanics and puzzle quality.STORY:Story is intriguing but could be better. If you were a fan of Still Life, then you probably could neglect all issues (technical and gameplay wise) that you will find here. What I found to be most annoying was that conversations and results in some cases depended on your answers and questions, and in some cases it did not matter. For that reason I was not sure, how important is right selection of answers. Also, in some cases I was able to talk with NPC of things that I still have not discovered which effectively ruined the story line and suprise moments. Try not going ahead of yourself. Make sure you collect all evidence before talking with people as it will effect what they give you back storywise, so you could miss some important parts. Make saves before talking with NPCs so you can revert if you make mistake.PUZZLES:I needed walkthrough in 2-3 points, where I simply could not determine what puzzle is about. Story is too thin and there's just not enough clues to help you "connect the dots". At one point there are 3 puzzles in same room. And I haven't had a clue why was I doing any of them, and how are clues in the room connected to this 3 puzzles. Text that was supposed to help me with one, was just to abstract even to be sure to what that relates. Ability to do things ahead of story adds up to the confusion.GAMEPLAY:Discovering items is extremely easy unless they are hidden. You can usually spot items from the first time you enter the scene. Although if something is on shelf, you should examine shelves thoroughly as you might miss something. To be able to examine something you have to "stand in right perspective". For example, you want to make a closer look on something, it will not work, unless if you're in right spot, and there's one odd spot close to game end. Also, when examining some things, you will have trouble figuring out that there's additional to examine, because nothing points out you should look more closely. This is poorly done. Should be covered in story so you at least know why are you doing something. Through whole game, you will never combine items, so don't bother.Important tip! There are 3 alternative game endings. The end game results, depend on your previous actions, one of them being if you succeded to clear certain suspect in jail from guilt, did you provide ALL evidence. Don't talk with inspector unless you have everything ready. Save before talk, and make inspector to interogate that suspect again. If he does, you succeeded, this leads you to ending #2 and #3. You can later revert to save, not clear suspect of guilt and go for possible endings #1 and #2. Endings also depend on last conversation.. awsome game. I love this Game! I have played it since it came out when I was younger and I still to this day replay it! :). In my Steam library chock full of adventure games, from a strictly gaming standpoint, Post Mortem is probably the worst of the bunch. Despite, it has some strengths that should be commended. The horror story is strong and the graphics, while dated, do much to support the atmosphere. The exploration feels paced and open ended enough to give a real sense of private eye work; I found myself going back to talk to NPCs with new information and going back to locations for clues/objects I must have missed. This repetition, while perhaps a turnoff to some, helped the immersion in my playthrough.Unforntunately, these assets don't come close to warranting a recommendation. The aforementioned strong plot is hampered with unconvincing voice acting, mediocre dialogue (perhaps due to translation from the original French), and atrocious dialogue trees that give the player conversational options too early and too late to make any sense. The inventory interface is convoluted; sometimes objects can be used directly with the environment, othertimes they can only be used when you click on the environment first, and other times still you need to talk to an NPC for them to come into play. What's worse, there's no classic adventure game "Nah, I don't want to do that," when you try an unfruitful combination which quickly frustrates.I only recommend Post Mortem for an academic understanding into what Microids did far better in their Syberia and Still Life titles.. Purchased the Still Life collection and was very happy with Still Life. Post Mortem on the other hand has seemd to outlived it's playability on modern systems. I have Windows 8.1 64 bit and straight from install it will not work. First you run into an error stating something about incompatable 3D hardware. So you search the internet to find a compatability fix for that, then you try to run it and aprox. 30% of the time you may get an image with the other 70% getting audio only and a screwed up desktop when you try to exit. when it does run the controls are klunky and the mouse look is terrible. Some games, even good ones in their time, are better off on the midden heap then to be sold to people for entertainment. This one offers more stresses then entertainment value. Skip it and just get the Still Life pair. You will never know the pita you missed.. Boring as♥♥♥♥♥♥. I wish I'd read the reviews first. Still Life 1 & 2 were ok but this is older than they are ... and it has not aged well:- tiny screen size, not adjustable- unskippable talk scenes- dire graphicsThere may be many more problems but I gave up after the first scene. Is that being unfair to the game ? Possibly but I don't have the time or patience to slog through something like this. Go back to 2002 and it might have been mildly diverting but it just doesn't stand up today.

 
 
 

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